I would pay money for a script like this for multiplayer

teeth_03
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I would pay money for a script like this for multiplayer

Postby teeth_03 » Sun Jun 10, 2012 1:25 am

In sort,basically add the dynaverse from SFC to KA,with random missions to earn money to buy new ships and to form a fleet.

First,some kind of script would have to be made to closely emulate a dedicated server as possible (like not enabling video for client 0,and the ability for auto restart if theres a crash,remote admin commands).

Then we would have to populate the game with ships, random missions and objectives to earn money,and spend it at star bases. There would be a menu system for buying and trading new ships.

Then some kind of save system would have to be put in place to record each players currency and ship(s) status.

I guess basically, turn KA into a limited form of STO,without the point and clickery combat.

Again,I would pay money for this,especially if it got more people to play the game. It would also give people something to do if no other humans are online to play.

/randomthoughts

LeDaniel
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Postby LeDaniel » Mon Jun 11, 2012 6:30 pm

This is my dream. Play Klingon Academy as freeroam game. Fly from system to system, do missions, destroy, escort, save, search or anything else, earn money or experient points for mission goals and then fly to system, where is space station/battlestation and buy better ships and be promotion of military ranks... Maybe, than buy another ship/ships to make a fleet and do goals with that ship, what you need (you can transport between ships).

8 years ago, i was playing a lot Universal combat/Battlecruiser 3000 AD, it is maximally BUGS game, but, there is freedom, you can do anythink what you are thinking. I sell out to anythink for Star trek space combat simulator, with these options.

If this somebody programs/ mods Klingon Academy to freeroam game, i will give a money for that too.

I tell it to my collegaue who is programmer and he tell me, that is possible, but he need source code of KA, which we haven´t...

el_flesh
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Postby el_flesh » Mon Jun 11, 2012 6:45 pm

This is very similar to the STARFLEET ACADEMY MP games net.profit and mo' profit.

The read mes are included for your reading frustration.

NET PROFIT


Introduction

So, you've finally done it? You've struck out on your own, severing all ties with
your homeworld and its people. Who needs them anyway. The Universe has so much more to
offer a resourceful freelancer than the Federation, the Romulan, and Klingon Empires
combined. After acquiring the title to a modest freighter and scraping together a crew,
you are finally on your way to fulfilling a life long dream of becoming a smuggler. Now
Captain, plot your course to the Croesus system, a notorious den for pirates, smugglers,
and various other shady elements. Good luck and good hunting. Just remember, no matter
what twists fate has in store for you, the one thing that separates a good smuggler from
a dead one is NET PROFIT!

Objective

The object of the game is to retire after a successful career. To achieve the
retirement goal, successfully complete contracts in exchange for a set amount of
dilithium crystals. The first player to reach the dilithium retirement goal wins.

Interface

The interface is similar to that of the single player game and can be played using
either the bridge or full screen view. In full screen view, your freighter's manifest is
displayed on the left of the screen. This display shows the game version, your current
dilithium balance, the game retirement goal, your current cargo, and your contract
information. In bridge view, this information can be displayed by pressing "o" for
objectives. Pay close attention to the message bar at the top of the screen. All
incoming communications as well as reports from your copilot are displayed here. Note:
the rate at which these messages are displayed can be changed by adjusting the info bar
speed in the video settings menu. All outgoing communications are initiated by pressing
"h" and then selecting the number of the location you wish to contact. Any dialogue
choices will be displayed numerically as well.

Contracts

All contracts are issued by Geetus, a mysterious underworld figure that controls a
vast smuggling network that spans several systems. To obtain a contract, you must be
near his palace in the Croesus system. Hail the palace by pressing "h" then "1."
Follow Geetus's instructions very carefully. Upsetting Geetus is a sure way to cut short
a promising career. There are two types of contracts you may be offered: transport and
scanning contracts.
Transport contracts require you to transport cargo from one location to another. To
acquire the cargo, you must warp to the system specified in your contract information on
your manifest display. Hail the destination base, which is also listed in the manifest,
and request that they lower their shields for transport. Bases will not lower their
shields if more than one player is nearby. You must wait until all other players "leave"
the area before you can continue with your contract. Once the base has lowered its
shields, you can transport the cargo by pressing "i." Note: you must be within 2,000 u
for transport. Once the cargo is aboard, your contract information will change to
indicate a destination base and system for delivery.
Be wary of other ships while transporting cargo. Other players, competing for the
same contract, will be informed when the cargo has changed hands and will know which
system it is in at all times. It is possible to waylay another player's ship, take down
its shields with a few well-placed phaser or photon hits, and transport the cargo aboard
your own ship. If for some reason you wish to abandon your cargo, you can jettison it
out into space by pressing "j." Make sure you carefully consider the repercussions
before jettisoning your cargo. You may find that certain cargoes are extremely rare and
profitable, while others are hazardous to your health should you fail to deliver them
safely.
Scanning contracts are simpler than transport contracts and, therefore, usually pay
less. These contracts require you to scan a base and deliver the information to another
location. To scan, simply target the location and press "s." To deliver the inform-
ation, warp to the destination base and hail to transfer the data. Note: you must be
within 5,000 u to both scan a base and transfer data.

Locations

There are many different locations you may be required to visit while fulfilling
contracts. Some locations offer services and interaction that you may find helpful. For
instance, damage repair, various ship upgrades, and freighter insurance coverage are
available to those who know where to find them. Of course, information on these locations
can always be obtained at Geetus's Palace - for a price!
"We dessstroyed INVADERS...as I shall destroy YOU."

Image

Image

el_flesh
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Location: On the bridge of my BH-2.

Postby el_flesh » Mon Jun 11, 2012 6:48 pm

...and the next one...

MO' PROFIT


Introduction

So, you've mastered NET PROFIT and now you've come back for Mo'. Well, fire up the
old freighter and get ready for action. You'll find that the Universe has plenty of new
opportunities for both rookie Captains and seasoned smugglers alike. But be warned, in
these times of fierce competition, you and your crew must always stay one step ahead of
your adversaries in order to live long enough to collect MO' PROFIT!

Objective

The object of the game is to retire after a successful career. To achieve the
retirement goal, successfully complete contracts in exchange for a set amount of
dilithium crystals. Dilithium can also be earned by selling off hijacked cargo to certain
black market fences. The first player to reach the dilithium retirement goal wins.

Interface

The interface is similar to that of the single player game and can be played using
either the bridge or full screen view. In full screen view, your freighter's manifest is
displayed on the left of the screen. This display shows the game version, your current
dilithium balance, the game retirement goal, your current cargo, and your contract
information. In bridge view, this information can be displayed by pressing "o" for
objectives. Pay close attention to the message bar at the top of the screen. All
incoming communications as well as reports from your copilot are displayed here. Note:
the rate at which these messages are displayed can be changed by adjusting the info bar
speed in the video settings menu. All outgoing communications are initiated by pressing
"h" and then selecting the number of the location you wish to contact. Any dialogue
choices will be displayed numerically as well. In addition it is now possible to transfer
photons between player ships. Note: the target ship must be at green alert and within a
range of 2,000 u.

Contracts

All contracts are issued by Geetus, a mysterious underworld figure that controls a
vast smuggling network that spans several systems. To obtain a contract, you must be
near his palace in the Croesus system. Hail the palace by pressing "h" then "1."
Follow Geetus's instructions very carefully. Upsetting Geetus is a sure way to cut short
a promising career. There are four types of contracts you may be offered: transport,
scanning, escort, and attack contracts.
Transport contracts require you to transport cargo from one location to another. To
acquire the cargo, you must warp to the system specified in your contract information on
your manifest display. Once you are in the same system of the destination base, your
manifest will also display the next system for your intended cargo delivery. Hail the
destination base, which is listed in the manifest, and request that they lower their
shields for transport. Bases will not lower their shields if more than one player is
nearby. You must wait until all other players "leave" the area before you can continue
with your contract. Once the base has lowered its shields, you can transport the cargo
by pressing "i." Note: you must be within 2,000 u for transport. Once the cargo is
aboard, you can continue on to the next system.
Be wary of other ships while transporting cargo. Other players, competing for the
same contract, will be informed when the cargo has changed hands and will know which
system it is in at all times. It is possible to waylay another player's ship, take down
its shields with a few well-placed phaser or photon hits, and transport the cargo aboard
your own ship. If for some reason you wish to abandon your cargo, you can jettison it
out into space by pressing "j." Make sure you carefully consider the repercussions
before jettisoning your cargo. You may find that certain cargoes are extremely rare and
profitable, while others are hazardous to your health should you fail to deliver them
safely.
Scanning contracts are simpler than transport contracts and, therefore, usually pay
less. These contracts require you to scan a base and deliver the information to another
location. To scan, simply target the location and press "s." To deliver the information,
warp to the destination base and hail to transfer the data. Note: you must be
within 5,000 u to both scan a base and transfer data.
Escort contracts require you to rendezvous with a specified merchant ship and safely
deliver it to its intended destination. Your manifest will display the rendezvous ship's
name and the system in which it can be found. Once you have warped to the arranged system,
hail the ship to signal that you are ready for them to begin their run. The ship will
travel at impulse speed to its destination which is always located within the same system.
Merchant ships are often preyed upon by raiders and even other player ships, hence the
need for an escort. Should any such unfriendlies enter the system, be prepared to defend
the merchant at all costs. Note: you can issue basic commands to the merchant ship at any
time by pressing "h" to initiate a hailing dialogue. Once the ship reaches its
destination, it will leave the system and your contract obligations will be fulfilled.
Lastly, attack contracts are simple elimination orders. Your manifest will display
a target ship and the system in which it can currently be found. Your job is to hunt down
and destroy the ship with extreme prejudice. If the target ship moves to another system,
your manifest will change to indicate its new position.

Locations

There are many different locations you may be required to visit while fulfilling
contracts. Some locations offer services and interaction that you may find helpful. For
instance, black market fences, various ship upgrades, and freighter insurance coverage are
available to those who know where to find them. Of course, information on these locations
can always be obtained at Geetus's Palace - for a price!
"We dessstroyed INVADERS...as I shall destroy YOU."

Image

Image

LeDaniel
Lieutenant
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Posts: 436
Joined: 1st Oct 2005
Location: Czech Republic, Ostrava

Postby LeDaniel » Mon Jun 11, 2012 7:57 pm

I need install Starfleet Academy and look at these MP game... I remember, that some trade MP game was there, but i can´t found players fot play the game.
KA with these OFFLINE MP mod could look good.

el_flesh
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Location: On the bridge of my BH-2.

Re: I would pay money for a script like this for multiplayer

Postby el_flesh » Thu Jul 12, 2012 5:29 pm

I'd sure as shit play even Mo Profit! let me know when it's up and running!!!

el_flesh
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Posts: 111
Joined: 20th Mar 2011
Location: On the bridge of my BH-2.

Re: I would pay money for a script like this for multiplayer

Postby el_flesh » Sat Sep 10, 2016 1:33 am

So.......not yet?


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