Capt. Hughes wrote:...but its still the best Star Trek ship combat sim ever built...
There were only two Star Trek flight sims ever made.

Capt. Hughes wrote:...but its still the best Star Trek ship combat sim ever built...
Agreed on BC, disagree on Legacy even after trying that Chris Jones mod to improve it.Capt. Hughes wrote:K' PLa Koloth, well I was actually including bridge commander and legacy. it's kind of comforting to see that there are still people interested in the game.
DBF68 wrote:Now, I would think this value would be a boolean "No", which would disable log flushing.
DBF68 wrote:the d3demu.log file keeps growing in size because nothing is ever flushed to the point of having just one last entry corresponding to the last time the game was ran.
Ok. Thanks for the clarification on both points.KOMAT wrote:For almost all wrapper variables the boolean result is based on variable existence. If variable exists, the result is true regardless of value of the variable (I was lazy when I created that). Otherwise it is false. The only two exceptions are the MSAA_QUALITY and ANISOTROPY variables where the value matters.
The flushing function does something different than you expect. It ensures that buffers are flushed to the file after each line so the line is not lost if the program crashes afterwards at the cost of slower logging speed.
IKC-Phoenix wrote:what i did to make the hperthreading fix work was copy my ka.exe and the hyperthreading patch to a folder on my computer, in this case, the desktop, which i knew i had full write access permission. for some stupid reason windows 7 wont let you edit or save files anywhere in the program files folder. after i patched it, i copied ka.exe back to the KA folder. also running the patcher as administrator may help.