Denacity's Add-On for NGA Release

teeth_03
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Denacity's Add-On for NGA Release

Postby teeth_03 » Wed Sep 25, 2019 11:34 pm

***Denacity's (formerly teeth_03) Add on For NGA***

This mod is designed as an add-on for the NGA mod for Klingon Academy, this mod requires the base NGA mod to be installed.

Download for the NGA Add-On Mod:

http://goodolgaming.com/downloads/KA/Mo ... -Addon.zip


Download for the Base NGA Mod:

https://drive.google.com/open?id=0B9nnS ... FBfSFpwSlU

Mirror Link for the Base NGA Mod (should be the same file as above):

http://goodolgaming.com/downloads/KA/Mo ... staller.7z

***Change Log of Fixes and Additions***


1. Made Macros For All Ships

2. F Xerxes CC (Fxer) Missing ATK file causes long load time the first time loading it in a game

3. F Lexington CL removed from QBSHIPS and MP Script due to causing crashing to desktop

4. R Centurion CA removed from QBSHIPS and MP Script due to causing crashing to desktop

5. R D'Kaznak Warbird BC (Rdkaz) Added Presumed Missing Cloaking Device

6. Added the Seperated Prometheus Sections and Balanced, each have 1/3 of the weapons as the existing combined Ship

7. Added Starbases DS9, Federation Stardock (FBT2), Romulan Starbase (RSB), Klingon Starbase (Tygokor), Borg Starbase (Bstat), Cardassian Staryard (CSYD)

8. Add the USS Voyager / Intrepid Class and balanced (model is older and is missing textures)

9. Changed the point values of the ships in Multiplayer so the point limiter can be used

10. Reorganized the ships within the Race Selection in Multiplayer

Federation - Federation with Temporal ships and Maquis Raider
Klingon - Klingon Ships
Romulan - Romulan and Reman Ships
Gorn - Cardassian, Jem Hadar and Breen Ships
Tholian - Borg Ships
Shakurian - Shakurian, Gorn and Tholian Ships
All Other - Ferengi, Bajorian, Andorian, Kazon, Pirate, Sona, etc

11. Created "Spawners", using the Probe model, an indestructible ship that launches ships as Fighters, to create preset battle scenarios. Due to the nature of how this is setup, you will frequently see ships shoot at "nothing" when they are trying to shoot the Spawners.

Spawner Klingon Small
Spawner Klingon Large
Spawner Fed Small
Spawner Fed Large
Spawner Wolf 359 Fed Fleet
Spawner Sector 001 Fed Fleet
Spawner SoA Ally Fleet
Spawner BoC Ally Fleet
Spawner Romulan Small
Spawner Romulan Large
Spawner Card Small
Spawner Card Large
Spawner Dominion Small
Spawner Dominion Large
Spawner SoA Dom Fleet
Spawner BoC Dom Fleet
Spawner Borg Small
Spawner Borg Large
Spawner Son'a Large
Spawner Ferengi Large
Spawner Pirate

Small Spawners consist of 5 smaller ships (typically a CL, 2 DD, 2 FF)
Large Spawners consist of 4 larger ships plus the Small Spawner, so 9 total (BB or DN, AC or BC, CC, CA)

The 4 Spawners listed below contain only ships confirmed to have participated in the battles:

SoA is Sacrifice of Angels, a Dominion War Scenario consisting of Federation and Klingon versus Dominion and Cardassian
BoC is Battle of Cardassia, a Dominion War Scenario consisting of Federation, Klingon and Romulan versus Dominion, Cardassian and Breen
Wolf 359 and Sector 001 are the respective representations of the Federation battle fleets of those 2 battles

Discord Server Link:

https://discord.gg/tZKQe9V

teeth_03
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Re: Denacity's Add-On for NGA Release

Postby teeth_03 » Wed Sep 25, 2019 11:36 pm

This is a test release, if all seems well I will probably integrate it into the base NGA install for easier installation, let me know how it plays

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Re: Denacity's Add-On for NGA Release

Postby Hidden Agenda » Sat Jul 11, 2020 12:35 am

I'm actually re-installing Klingon Academy at the moment - it's actually somewhat humorous looking at the system requirements now. RAM requirements in MBs, HDD space in MBs and processor speeds in megahurtz.

I don't believe I've experienced the CTDs in the past that you mention around certain ships.

If I get the game up and running again, I may look at doing a bit of work on the mod so will consider what you've put here. The old Intrepid mod was never added back in the day because of the hope of adding the ship Porktarl was working on. That being said, I guess Captain Hayes' old ship is probably floating around somewhere - I have an excel file with a bunch of formulas that creates the .shp files although it's been years since I looked at anything like this. I can't remember exactly but there was probably a reason for leaving a cloaking device off the D'Kaznak, probably to make it a bit more separate to the Warbird. I never used it much personally, as it's pretty ugly - I think we made it up to be fair.

teeth_03
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Re: Denacity's Add-On for NGA Release

Postby teeth_03 » Sat Jul 11, 2020 3:53 am

yeah, if you want to continue to officially work on NGA, I can take down this release if you release a new build based off of your last release.

Any chance you could join the Discord?

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Re: Denacity's Add-On for NGA Release

Postby Hidden Agenda » Sun Jul 12, 2020 5:59 pm

Haven't seen any Discord link.

teeth_03
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Re: Denacity's Add-On for NGA Release

Postby teeth_03 » Sun Jul 12, 2020 7:04 pm

https://discord.gg/tZKQe9V

It's buried in a post in General


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