C&C3 Trek idea...

Star-Dragon
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C&C3 Trek idea...

Postby Star-Dragon » Sat Nov 01, 2008 2:58 am

(I'll be posting this on a few ATrek sites for feedback.)

Seeing how the Gundam/macross mod is doing a good transition from Zero Hour to C&C3, I suddenly remembered Star Trek New Worlds RTS. (and how horribly it sucked.)

With a lot of the newer content from other Trek games not simply starship oriented, I was wondering if a Mod for Trek could be fun to play for C&C3?

Of course the most important aspect would be WHY? How can you get away from the starship part of Trek?

Well, by going by some of the episodes of the various series when people were left on their own.
Like the DS9 ep holding action by Macos on the planet full of Jem Ha'dar.

Now for missions, maybe with just slight change in narration/maps we can make it seem liek there is a real cmpaign whe it's not much more than window dressing.

For how you represent the Federation I was thinking a sort of "Explorer Corps". So the head guy can be a SF officer, but doesn't have a crap load of resources or ships he can call in. Like one ship to get his resources IN theater and then the rest is up to him to build an infrastructure/defenses to accomplish the goal for that particular mission:

Goals could be:
Gather X amount of Dilithium ( for the war effort?)
Eliminate any other forces with prejudice
Find a crashed vessel or Sat
Build an advanced listening post (possibly at a certain location)
Capture a new resource
Liberate a POW/detention/labor camp
Free the locals from occupation
Investigate a planetary anomoly
Secure alien tech just discovered in ruins for study.

These are jsut some basic ideas I thought up at work the other day.
Basicly the Mod would have all the existing units of a typical faction (like GDI) replaced with a Trek equivalent, throw some music in and some effects, new voices and boom a new basic mod done.

Any thoughts on this concept?

Logical factions could be mainly : Klingons, Roms, Cardassians, and Dominion.
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Fox McCloud
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Postby Fox McCloud » Tue Dec 23, 2008 12:43 pm

I wholoeheartdly agree.
Its just getting a mod team to do it lol
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The worst is death, and death shall have his day."[/align]

Lil_Dave
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Postby Lil_Dave » Thu Apr 16, 2009 12:51 am

Come on ... ST:NWs sucked compared to other major RTS franchises ... but if I recall it was the FIRST and ONLY Star Trek RTS based on a planet. And it had that as a cool factor. And it was made by 14 Degrees East. And it had pretty cool music (which I still listen to).

But when you took away the suckiness of it compared to other games, then it was pretty good as a Star Trek game.

Missions were long though.

Anyway, it's a pretty good idea. It's getting around to the time that someone should make another decent ST RTS ... Mmmmmmmmmmm Armada III anyone?

Cheers Dave


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